For the first person shooter genre of video games, almost every idea has been created. From James Bond to killing aliens or monsters to blasting away soldiers in war, it would be hard to come up with something fresh and creative. So with that in mind, the folks at High Moon Studios along with Capcom created its new first person shooter with a bit of everything that gamers have grown to love about the genre.
Although some hardcore fans may disagree, the original Doom on Playstation is really what got gamers interested in first-person shooters (FPS). First person shooters were already popular on PC with Castle Wolfenstein 3D and Doom after that, but when Doom hit the console in the mid 90’s that’s when things changed. Since then, there have been many incarnations of the first-person shooter from the likes of Duke Nuke Em’, Goldeneye, Halo, Deus Ex and Chronicles of Riddick, each FPS has outdone the previous. Now does Doom 3, one of the originators of the FPS genre bring anything new to the table? Not necessarily.
Maybe you didn’t know this but Project: Snowblind started out as an expansion pack (and/or sequel) to Deus Ex and was going to be called Clan Wars. For whatever reason, this plan was veered away from and the game took on a life of its own. The game became Project: Snowblind and a Deus Ex-styled game made it to store shelves. Can Snowblind deliver a unique experience without being called Deux Ex 2?
What with the massive popularity of squad-based shooters it was high time the Star Wars universe got its butt in gear. Enter Republic Commando. You take command of four highly trained clone commandos called Delta Squad. Your mission? The behind-the-scenes dirty work. Your crew has started and ended wars but the glory has always went to the Generals and Admirals. Can you lead Delta Squad and put the smack down on the bad guys?
Gearbox software, a little known developer with its roots in porting games, explodes into the limelight with their first original title, Brothers in Arms. Brothers in Arms is a tactical first person shooter which takes place in the initial days of the Omaha beach landing. The game follows an elite group of paratroopers through 8 days of intense fighting across the countryside of Normandy. The inclusion of squad commands and effective fire and maneuver tactics sets this title ahead of the competition to produce something entirely unique, original, and satisfying.
When Painkiller was released last year gamers flocked to its throwback style of run-and-gun gameplay. The gameplay movies released showed Painkiller getting vintage and leaning heavily on the Doom style of shoot ’em up. There was no hook to the game, only to say that the game’s hook was a lack of a hook, so to speak. PK was all about getting your enemy in your crosshairs and pulling the trigger faster than they did. So, when it was announed an official expansion would arrive for PK, titled Battle out of Hell, the masses rejoiced in the thought of more fun locales, enemies and weapons to deal out the destruction.
Could Battle Out of Hell live up to the hype generated by the massive fun machine that was Painkiller?
Pandemic Studios has shown that they know how to make a gratifying game. From the Battlezone titles to Full Spectrum Warrior, they’ve exhibited skill and knowledge in creating fresh, fun, playable products. So, if you haven’t played Mercenaries yet and you want to get your hopes up… go ahead. It’s good, dirty fun.
Call of Duty: United Offensive continues the grand tradition of Call of Duty by pitting players against near-impossible combat situations to see what they’re truly made of. The single player campaign spans across three campaigns, American, British and Russian. Each campaign gets progressively harder (there’s four American missions, three British and five Russian) as you progress until everything culminates with the final mission of the campaign. It’s not uncommon for this mission to cause the following:
- Extreme Discomfort
In 1998 the planet was graced with what would be considered the great single player FPS experience ever played. It was called Half-Life. From the cinematic-style action to the solid level design to the innovative story, Half-Life had it all and left the gaming community not only rattled but clamoring for more.Fast forward to November 2004. Every gamer’s wish comes true; Half-Life 2 is released to the masses. Valve’s infernal hype machine did it’s best over the previous two months to gear gamers up for what was anticipated to be the next greatest ‘thing’ in PC gaming.So, how did it do? Read on!
The long awaited sequel to what could be considered one of the greatest shooters of all time is upon us. Doom 3, the hotly anticipated third installment in the Doom first person shooter series (did I really need to clarify that?) stormed in the summer of 2004 and took the PC gaming world by storm. However, the frantic pace of the previous installments has been supplanted with an overall frantic anxiousness one could only ascribe to being involved in this universe being taken over by Hell. Could the Doom faithful and elite allow themselves to part ways with the old ‘run and gun’ style for a slower paced, horror-esque experience? Read on to find out.
The marketing blitz that started just a couple weeks before Psi-Ops hit store shelves had me puzzled. It seemed to me this game came out of nowhere and, with the amount of flash ad banners I was seeing on my favorite gaming sites, I knew something was up with this title. After only 15 or 20 minutes of gameplay, I knew exactly what the buzz was about.
Painkiller is a shooter in the most unadulterated sense. The game is truly about shooting enemies. There’s no fluff, no night vision, no stealth moves, no squad tactics and definitely no funny happy-go-lucky sidekicks to help you out. “Painkiller is a shooter in the most unadulterated sense. The game is truly about shooting enemies. There’s no fluff, no night vision, no ‘find this key to unlock this door to go to this room’, no stealth moves, no squad tactics and definitely no funny happy-go-lucky sidekicks to help you out. It’s all about pumping rounds into individuals who are hell-bent (sorry, pun unintended) on perforating you like oh so flimsy notebook paper (sorry, bad analogy).
With Jak 3 being the conclusion of this masterful series of action platformers, Naughty Dog has pulled out all the stops, making this title one of the best action titles you can find on the PS2. From the graphics to the gameplay to the production values, there is absolutely nothing here that someone can’t find to like.
With the impending release of Call of Duty there has been many rumblings in the PC gaming world, namely that of gamers who say ‘we’ve had enough of WWII, why another title?’. Well, I can tell you why … because Call of Duty ups the ante when it comes to WWII shooters. The game uses the venerable Quake III engine yet it looks fabulous. The voice acting is top notch and, I dare say, the gameplay pushes the limits of the WWII shooter. Read on to see what I mean.
Greed. Corruption. Hawaiian shirts. This just about sums up the mid-80’s in Miami, Florida. However, in Grand Theft Auto: Vice City (GTAVC) you get one more small variable; guns. You play Tommy Vercetti, an up-and-comer in the crime world, fresh out of the joint. You’re sent on what is to be a fairly routine mission for a crime boss and you end up vying for your own stake in Vice City’s web of fear. It’s a glove that fits Tommy Vercetti nicely.
Considering Halo for Windows is one of the most anticipated titles for the PC, possibly ever, I’ve taken great care in considering how I choose to present my review to you. One of the major factors is that the single player campaign for Halo on the PC is identical to the Xbox campaign, therefore a complete review of the single player would simply be a rehashing of old information, at least on the story and gameplay side of things.
The front is expanding! Soldiers are being called out to join the war on the Italian front, venturing forth to do battle in the Italian and Sicilian campaigns of World War II. Do you have what it takes to take the hills of Operation Husky and Monte Cassino? Can you and your fellow soldiers fend off the Axis and lead the Allies to victory? What’s more, can DICE and EA deliver, yet again, an immersive and satisfactory expansion to their ever-popular Battlefield 1942? Read on to find out.
Ever since Quake the online gaming masses have banged their fists in request of an online game that can incorporate on-foot combat with vehicles. EA and Dice have risen to this challenge with their World War II offering, Battlefield 1942. Instituting grand battles, offline and online, with the inclusion of land, sea and air vehicles, BF1942 (as it’s affectionately abbreviated) seeks to do all of these things. Well, we can say it’s practically succeeded.