Itching for some more in-game footage from DE and Groove Games’ upcoming sci-fi shooter WarPath? Click here for the WarPath Factions Trailer over at YouTube. Here’s some words to go along with the pretty pictures:
Choose Your Side Wisely In “WarPath’s” Epic Trinity War!
“WarPath” from Groove Games introduces three factions locked in a fierce battle for dominance of Kaladi, a planet rich in resources. Though very different needs draw the Ohm, Kovos and Humans to this valuable planet, they have one thing in common: the desire to gain control at any cost. Strategy and firepower are the only hope for each faction as they stake their claim in “WarPath’s” menacing sci-fi setting.
GRAW is due out March 9th, and tonight we have the official launch trailer. This game is coming out for multiple platforms, but it looks like the X360 version is going to be the flagship in this trifecta of tactical gaming goodness. Words, then linkage:
This final piece of official trailer goodness for Ghost Recon Advanced Warfighter lays it all out. Feast your eyes upon stunning in-game footage that will let you know exactly what to expect when you play Ghost Recon Advanced Warfighter. Amazing graphics, intense action, and amazing multiplayer gameplay…Ghost Recon Advanced Warfighter is ready to help usher in the next generation of gaming…in a big way. See what the critics are already saying about Ghost Recon Advanced…”Look upon this game and cry tears of joy!” Indeed.
2K Games and Bethesda Softworks have announced that Elder Scrolls IV: Oblivion, the highly anticipated RPG for the PC and Xbox 360, has officially been completed and has been sent off for manufacturing. We should see the game in stores March 20th. The official press release is available after the jump:
Gamingnext: Gamers know that WarPath is about three races at war with each other. Can you give us a little more detail behind the singleplayer storyline?
Zandro Chan: Well, the story takes place on the planet Kaladi, an extremely rich world in terms of resources and climate which the three races are fighting over. Basically you have your bad guys, the Ohm – half man, half machine – and they just want to bleed the planet dry of its resources to fuel themselves. Then you have the House of Kovos, neither good nor bad, who are protecting the planet because it’s a holy place for them. Then lastly you have the Humans, your good guys, who are unwittingly caught in the middle of a conflict they never saw coming and are basically just trying to survive.
As players near the end of the game the story takes a twist and a new enemy is introduced – ultimately it culminates in a unique ending for each of the races.
Straight from Infinity Ward:
Call of Duty Community:
As you recall, back in December, we announced plans to incorporate Punkbuster, as well as offer some MP maps to the PC version for Call of Duty 2. We’re happy to report that this PC update is currently in testing and all is going well. In fact, we are testing these now and will be releasing them soon, so stay tuned. With regards to the update, here are a few things to look forward to:
* Punkbuster functionality
* Two new multiplayer maps.
* HTTP redirect in multiplayer, which adds an option for modders to send players to an external website to download their maps and mods.
* Repair of multiplayer exploits and minor bug fixes
We’re also putting finishing touches on the map editing tools for the game and will have those out very soon as well.
On the Xbox 360 side, we’re also happy to tell you that we’re very close to releasing our second Title Update, improving the Xbox Live multiplayer functionality. Here’s what’s coming in that update:
1. Player Lag has been addressed
2. Private Game Lobbies / Reserved Slots
3. Enable Live Host to set custom game options
4. Map Preferences setting
5. Post Game Lobbies (players at end of match will return to lobby)
6. Enemy Player Name Notification
7. Kick Player (host ability)
8. Lobby Game Type, Map and Host Notification
Again, thank you for your support…and stay tuned for future updates!
– Infinity Ward
Some new information regarding the weapons in the upcoming FPS TimeShift has been revealed, so read on to check out some screens and details.
This small caliber one-handed pistol has excellent accuracy at all distances in primary fire mode. The primary mode shoots individual bullets with a zero blast radius and medium shot power. The ammo cartridges are small, so frequent reloading is required. Due to the small size of the cartridges, you can carry a large amount of spare ammunition. Alt-fire mode is rapid but less accurate and uses ammunition much more quickly than the primary mode.
What’s WarPath you ask? Check it out, and get some hot trailer action (and some linkage) after the jump!:
Three distinct races have converged in a virtual Eden, in the outermost reaches of the galaxy, each with a unique reason for settling this new world. Conflict is inevitable, victory is not.
“Episode One will not end with an all-encompassing conclusion”, he said, comparing it to Half-Life 2’s less-than-cut-and-dry denouement. He also preemptively addressed any fears that the series will stray from its roots, saying Valve has “to be considerate to our audience in terms of giving them what they want.”
Thanks GameSpot for the scoop.
Maybe you didn’t know this but Project: Snowblind started out as an expansion pack (and/or sequel) to Deus Ex and was going to be called Clan Wars. For whatever reason, this plan was veered away from and the game took on a life of its own. The game became Project: Snowblind and a Deus Ex-styled game made it to store shelves. Can Snowblind deliver a unique experience without being called Deux Ex 2?
What with the massive popularity of squad-based shooters it was high time the Star Wars universe got its butt in gear. Enter Republic Commando. You take command of four highly trained clone commandos called Delta Squad. Your mission? The behind-the-scenes dirty work. Your crew has started and ended wars but the glory has always went to the Generals and Admirals. Can you lead Delta Squad and put the smack down on the bad guys?
When Painkiller was released last year gamers flocked to its throwback style of run-and-gun gameplay. The gameplay movies released showed Painkiller getting vintage and leaning heavily on the Doom style of shoot ’em up. There was no hook to the game, only to say that the game’s hook was a lack of a hook, so to speak. PK was all about getting your enemy in your crosshairs and pulling the trigger faster than they did. So, when it was announed an official expansion would arrive for PK, titled Battle out of Hell, the masses rejoiced in the thought of more fun locales, enemies and weapons to deal out the destruction.
Could Battle Out of Hell live up to the hype generated by the massive fun machine that was Painkiller?
Call of Duty: United Offensive continues the grand tradition of Call of Duty by pitting players against near-impossible combat situations to see what they’re truly made of. The single player campaign spans across three campaigns, American, British and Russian. Each campaign gets progressively harder (there’s four American missions, three British and five Russian) as you progress until everything culminates with the final mission of the campaign. It’s not uncommon for this mission to cause the following:
- Extreme Discomfort
In 1998 the planet was graced with what would be considered the great single player FPS experience ever played. It was called Half-Life. From the cinematic-style action to the solid level design to the innovative story, Half-Life had it all and left the gaming community not only rattled but clamoring for more.Fast forward to November 2004. Every gamer’s wish comes true; Half-Life 2 is released to the masses. Valve’s infernal hype machine did it’s best over the previous two months to gear gamers up for what was anticipated to be the next greatest ‘thing’ in PC gaming.So, how did it do? Read on!
The long awaited sequel to what could be considered one of the greatest shooters of all time is upon us. Doom 3, the hotly anticipated third installment in the Doom first person shooter series (did I really need to clarify that?) stormed in the summer of 2004 and took the PC gaming world by storm. However, the frantic pace of the previous installments has been supplanted with an overall frantic anxiousness one could only ascribe to being involved in this universe being taken over by Hell. Could the Doom faithful and elite allow themselves to part ways with the old ‘run and gun’ style for a slower paced, horror-esque experience? Read on to find out.
Painkiller is a shooter in the most unadulterated sense. The game is truly about shooting enemies. There’s no fluff, no night vision, no stealth moves, no squad tactics and definitely no funny happy-go-lucky sidekicks to help you out. “Painkiller is a shooter in the most unadulterated sense. The game is truly about shooting enemies. There’s no fluff, no night vision, no ‘find this key to unlock this door to go to this room’, no stealth moves, no squad tactics and definitely no funny happy-go-lucky sidekicks to help you out. It’s all about pumping rounds into individuals who are hell-bent (sorry, pun unintended) on perforating you like oh so flimsy notebook paper (sorry, bad analogy).
With the impending release of Call of Duty there has been many rumblings in the PC gaming world, namely that of gamers who say ‘we’ve had enough of WWII, why another title?’. Well, I can tell you why … because Call of Duty ups the ante when it comes to WWII shooters. The game uses the venerable Quake III engine yet it looks fabulous. The voice acting is top notch and, I dare say, the gameplay pushes the limits of the WWII shooter. Read on to see what I mean.
With the announcement that Half-Life 2 will be available September 30, 2003, we took the time to speak with Valve Software’s own Gabe Newell. “Recently we were afforded the privilege of speaking with Gabe Newell, Valve Software’s Managing Director and head of the Half Life 2 project. We fired off a few quick questions to him concerning Source, the engine powering Half Life 2, and what we can expect from it.
Gamingnext – After all of the movies, both engine/tech oriented and pure gameplay, that came from E3 it’s safe to say that all of the gaming world is now clamoring for Half-Life 2. Can you tell us a bit about the technology used to power HL2?
Gabe Newell – I did a presentation on the engine for Vivendi a little while back. It was about 100 pages long, and we got through it in about 4 hours. I’m not sure really how to condense that all down, but I’ll try. We usually break it down into humans, graphics, interactivity, and AI. Now obviously there’s overlap. For example there’s a special shader for people’s teeth. That could go in the graphics section or the humans section. There’s a lot of intelligence in moving creatures over an LOD mesh – so is that AI, interactivity, or graphics? You get the idea.
Greed. Corruption. Hawaiian shirts. This just about sums up the mid-80’s in Miami, Florida. However, in Grand Theft Auto: Vice City (GTAVC) you get one more small variable; guns. You play Tommy Vercetti, an up-and-comer in the crime world, fresh out of the joint. You’re sent on what is to be a fairly routine mission for a crime boss and you end up vying for your own stake in Vice City’s web of fear. It’s a glove that fits Tommy Vercetti nicely.
Considering Halo for Windows is one of the most anticipated titles for the PC, possibly ever, I’ve taken great care in considering how I choose to present my review to you. One of the major factors is that the single player campaign for Halo on the PC is identical to the Xbox campaign, therefore a complete review of the single player would simply be a rehashing of old information, at least on the story and gameplay side of things.
The front is expanding! Soldiers are being called out to join the war on the Italian front, venturing forth to do battle in the Italian and Sicilian campaigns of World War II. Do you have what it takes to take the hills of Operation Husky and Monte Cassino? Can you and your fellow soldiers fend off the Axis and lead the Allies to victory? What’s more, can DICE and EA deliver, yet again, an immersive and satisfactory expansion to their ever-popular Battlefield 1942? Read on to find out.
Ever since Quake the online gaming masses have banged their fists in request of an online game that can incorporate on-foot combat with vehicles. EA and Dice have risen to this challenge with their World War II offering, Battlefield 1942. Instituting grand battles, offline and online, with the inclusion of land, sea and air vehicles, BF1942 (as it’s affectionately abbreviated) seeks to do all of these things. Well, we can say it’s practically succeeded.