CHAT IN HELL – GAMERSHELL TO HOST CHAT WITH DEVELOPERS FROM PAINKILLER: HELL WARS
DreamCatcher Games today announced that GamersHell.com will be hosting a chat with People Can Fly, developers of the upcoming Xbox title “Painkiller: Hell Wars” on Tuesday, March 14th at 3:00pm EST / 12:00pm PST.
In “Painkiller: Hell Wars,” gamers play the role of Daniel Garner, who after an unfortunate car accident is trapped between Heaven and Hell. To escape purgatory and find his salvation, he must fight mobs of hellish monsters to stop an imminent Unholy War.
To access the Painkiller chat, you will need an IRC client (http://www.mirc.com/). Download and install the client and click on irc://irc.chatspike.net
/Painkiller. As an alternative, the chat can be connected manually by using irc.chatspike.net as the server and #Painkiller as the channel.
Painkiller: Hell Wars is planned for release on March 2006 and has an ESRB rating of “M” for Mature.
3DRealms has released the ninth weekly update for Prey, this week focusing solely on the Xbox 360 version of the game. Here’s a quick snippet:
We started work in earnest on bringing Prey to the 360 in late June 2005, although we had been looking at the code a little before that to ready ourselves and plan our attack. It was amusing to see on some gaming forums that some posters seemed to think that the announcement about it last month meant that we had just started work on it, this is far from the case.
As our aim was to keep everything as faithful to the PC original as possible, we knew it would be mainly a coding job, with relatively little work needed on the art side. It broke down into a number of tasks – converting the engine itself to get it running on the 360 platform, and the areas where we needed to make changes to better suit the platform – such as the control system, the front end and the integration of Xbox Live.
Itching for some more in-game footage from DE and Groove Games’ upcoming sci-fi shooter WarPath? Click here for the WarPath Factions Trailer over at YouTube. Here’s some words to go along with the pretty pictures:
Choose Your Side Wisely In “WarPath’s” Epic Trinity War!
“WarPath” from Groove Games introduces three factions locked in a fierce battle for dominance of Kaladi, a planet rich in resources. Though very different needs draw the Ohm, Kovos and Humans to this valuable planet, they have one thing in common: the desire to gain control at any cost. Strategy and firepower are the only hope for each faction as they stake their claim in “WarPath’s” menacing sci-fi setting.
Rainbow Six Vegas has been officially announced for next gen consoles, due to debut this fall. You can check out the official Rainbow Six games website here or read on for the full press release:
UBISOFT GOES ALL-IN WITH
TOM CLANCY’S RAINBOW SIX® VEGAS
FOR NEXT-GENERATION CONSOLES
SAN FRANCISCO — MARCH 6, 2006 — Today Ubisoft, one of the world’s largest video game publishers, announced that it is developing Tom Clancy’s Rainbow Six® Vegas for next-generation and current-generation video game consoles. Scheduled for a fall 2006 release and developed by Ubisoft’s award-winning Montreal studio, Tom Clancy’s Rainbow Six Vegas is the fifth iteration of the multimillion-selling Rainbow Six tactical shooter franchise.
That’s right kids… the makers of such titles as Manhunt, The Warriors and the Grand Theft Auto series, Rockstar Games, has officially announced their next mind-blowing title.
A ping pong game for the Xbox 360.
No… really. Anyway, IGN had the scoop so be sure and check out the goods here.
Will you pick it up? I know I will, and not just because it’s a Rockstar Game (I might only own one or two Rockstar titles) but because it does innovate.
The six game modes that will be featured in the Nintendo DS version of Tetris have been revealed and they sound great! Check it out:
# Touch: This unique take on Tetris really shows off the touch-screen capability of Nintendo DS. Players use a stylus to drag and move Tetriminos in a giant stack to make them fall into horizontal lines. In early levels, they can tap Tetriminos to spin them just the way they need them. Players have as much time as they need to carefully plan their moves, so it plays very differently from the other frantic modes.
# Standard: This Mario-themed mode features the same addictive game play that made the original Tetris so wildly popular. Players guide falling Tetriminos and form horizontal lines to clear them away. Mario runs around Super Mario Bros. levels in the background.
# Catch: In this Metroid-themed mode, players guide a flying block through Metroid-infested levels and seek out falling Tetriminos. Players can spin and maneuver their block to catch falling Tetriminos and create a 4×4 square. Once they do that, the block will explode in all directions and earn points.
# Puzzle: Players solve tricky Tetris puzzles at their own pace using just the Tetriminos provided. Players tap the orientation they want to use and then the Tetrimino will automatically fall into place. There are more than 50 puzzles for players to complete in all.
# Push: The goal of this mode is to clear two lines at a time to move the screen down and push opponents into the red zone. Players just can’t let their own blocks build up too high, or it’s game over. Players also can play this mode with another player using DS Download Play.
# Mission: In this Legend of Zelda®-themed mode, players have to complete the missions that appear on the top screen before time runs out. If they don’t complete it before time runs out, a heap of new blocks will appear on their screen. If they let blocks stack up to the top of the screen, the game is over.
What’s WarPath you ask? Check it out, and get some hot trailer action (and some linkage) after the jump!:
Three distinct races have converged in a virtual Eden, in the outermost reaches of the galaxy, each with a unique reason for settling this new world. Conflict is inevitable, victory is not.
“Episode One will not end with an all-encompassing conclusion”, he said, comparing it to Half-Life 2’s less-than-cut-and-dry denouement. He also preemptively addressed any fears that the series will stray from its roots, saying Valve has “to be considerate to our audience in terms of giving them what they want.”
Thanks GameSpot for the scoop.