Gamingnext


PlayStation 3 officially delayed

Posted in Gaming,Next,PS3 by Shawn Wallace on 15 2006f March 2006

After much speculation, the official announcement has been made that the PlayStation 3, due for launch sooner rather than later, has been delayed to much later, as in sometime around November of this year… maybe. Check it:

Sony will put off the release of its much awaited PlayStation 3 console until November from its planned spring debut because of delays in finalizing its next-generation optical disc technology, the company said Wednesday.

The PlayStation 3 console can be used as a Blu-ray DVD player, but will also read previously released PlayStation and PlayStation 2 games, Kutaragi said. It will also have a hard disk drive, broadband and wireless Internet connections, and support high-definition televisions.

New PSP confirmed?

Posted in Gaming,Next,PSP,Rumor Mill by Shawn Wallace on 13 2006f March 2006

According to this post over at Kotaku, the AICN guys have confirmed (somehow) that a new PSP will be coming with a 4 gig hard drive. Here’s a clip:

Seems Sony’s current internal plans call for a release of a refitted PSP around Christmas this year. The device will, indeed, be streamlined (thinner), lighter, boast 4 gigs of memory and a camera.

Check out the AICN article here.

Painkiller: Hell Wars Chat

Posted in Games,Gaming,Next,Xbox by Shawn Wallace on 11 2006f March 2006

Want to fire off a few questions to the peeps at People Can Fly about their upcoming Xbox port of the popular FPS shooter Painkiller? Read on to find out just when that opportunity will arise:

CHAT IN HELL – GAMERSHELL TO HOST CHAT WITH DEVELOPERS FROM PAINKILLER: HELL WARS

DreamCatcher Games today announced that GamersHell.com will be hosting a chat with People Can Fly, developers of the upcoming Xbox title “Painkiller: Hell Wars” on Tuesday, March 14th at 3:00pm EST / 12:00pm PST.

In “Painkiller: Hell Wars,” gamers play the role of Daniel Garner, who after an unfortunate car accident is trapped between Heaven and Hell. To escape purgatory and find his salvation, he must fight mobs of hellish monsters to stop an imminent Unholy War.

To access the Painkiller chat, you will need an IRC client (http://www.mirc.com/). Download and install the client and click on irc://irc.chatspike.net

/Painkiller. As an alternative, the chat can be connected manually by using irc.chatspike.net as the server and #Painkiller as the channel.

Painkiller: Hell Wars is planned for release on March 2006 and has an ESRB rating of “M” for Mature.

Prey weekly update #9

Posted in Games,Gaming,Next,X360 by Shawn Wallace on 11 2006f March 2006

3DRealms has released the ninth weekly update for Prey, this week focusing solely on the Xbox 360 version of the game. Here’s a quick snippet:

We started work in earnest on bringing Prey to the 360 in late June 2005, although we had been looking at the code a little before that to ready ourselves and plan our attack. It was amusing to see on some gaming forums that some posters seemed to think that the announcement about it last month meant that we had just started work on it, this is far from the case.

As our aim was to keep everything as faithful to the PC original as possible, we knew it would be mainly a coding job, with relatively little work needed on the art side. It broke down into a number of tasks – converting the engine itself to get it running on the 360 platform, and the areas where we needed to make changes to better suit the platform – such as the control system, the front end and the integration of Xbox Live.

Click here for the full update.

WarPath Factions Trailer

Posted in Games,Gaming,Next,PC,Xbox by Shawn Wallace on 9 2006f March 2006

Itching for some more in-game footage from DE and Groove Games’ upcoming sci-fi shooter WarPath? Click here for the WarPath Factions Trailer over at YouTube. Here’s some words to go along with the pretty pictures:

Choose Your Side Wisely In “WarPath’s” Epic Trinity War!

“WarPath” from Groove Games introduces three factions locked in a fierce battle for dominance of Kaladi, a planet rich in resources. Though very different needs draw the Ohm, Kovos and Humans to this valuable planet, they have one thing in common: the desire to gain control at any cost. Strategy and firepower are the only hope for each faction as they stake their claim in “WarPath’s” menacing sci-fi setting.

THQ and Double Fusion team up

Posted in Gaming,Next,Rant by Shawn Wallace on 8 2006f March 2006

Team up to do what you ask? Why, to bring more advertisements to video games! Here’s the official release:

FOR IMMEDIATE RELEASE

THQ AND DOUBLE FUSION FORM MULTI-TITLE IN-GAME ADVERTISING AGREEMENT

Leading Global Video Game Publisher and In-game Advertising Leader To Work Together Across Upcoming Current and Next-Generation Releases

AGOURA HILLS and SAN FRANCISCO, Calif., – March 8, 2006 – THQ Inc. (NASDAQ: THQI) and Double Fusion, a leader in in-game advertising, announced today a multi-title relationship where Double Fusion will represent three upcoming THQ titles to advertisers and agencies. Titles include new, original properties for next-gen and licensed properties scheduled for release this fall.

“In-game advertising opens up new revenue opportunities for the company, and helps us deliver an exceptionally strong communications channel to our brand and marketing partners,” said Kelly Flock, executive vice president of worldwide publishing, THQ Inc. “We feel that Double Fusion has a very compelling offering that will help us reshape the way marketers deliver content and consumers interact with that content during their game experience.”

“THQ is consistently one of the most innovative publishers in the video game industry and this relationship will further establish in-game advertising as an effective vehicle that provides a huge benefit to gamers, publishers, and advertisers alike,” said Elie Wurtman, Chairman, Double Fusion. “By providing marketers access to a wide range of opportunities in THQ’s titles, from billboards to deep storyline integrations, we’re able to offer a significant value proposition to our partners.”

Double Fusion’s technology enables advertisers to serve and measure rich-media campaigns within the immersive game environment itself, while allowing game publishers to increase their per-title revenues through advertising.

I’ve said it once, and I’ll say it again; these types of deals should ultimately benefit the consumer by bringing the retail cost of the game down a few dollars. However, we know that won’t happen. There is one line in there that cracks me up though:

“By providing marketers access to a wide range of opportunities in THQ’s titles, from billboards to deep storyline integrations, we’re able to offer a significant value proposition to our partners.”

Deep storyline intergrations? Great… so that means we can look forward to the final level in action games being a Mountain Dew can hunt instead of “kill bad guy x” or “escape before time runs out”. Ugh.

Q&A w/ Mark Starrett of Saitek

Posted in Gaming,Hardware,Interview by Shawn Wallace on 7 2006f March 2006

Tonight we’ve got a fine interview with Mark Starrett of Saitek, talking about present and future products, and what’s next for this PC gaming controller developer. Check it:

Gamingnext – Please tell us a bit about yourself.

Mark Starrett – I’ve been the U.S. Marketing Manager for four years, and came to Saitek nine years ago to launch our line of PC Game controllers. I came to Saitek because I’m a gamer at heart, and so is Saitek. My favorites are combat flight simulations, and head-to-head dogfighting. In what spare time there is left, I enjoy motorcycle sport-touring.

(more…)

Rainbow Six Vegas officially announced

Posted in Games,Next by Shawn Wallace on 6 2006f March 2006

Rainbow Six Vegas has been officially announced for next gen consoles, due to debut this fall. You can check out the official Rainbow Six games website here or read on for the full press release:

UBISOFT GOES ALL-IN WITH
TOM CLANCY’S RAINBOW SIX® VEGAS
FOR NEXT-GENERATION CONSOLES

 
SAN FRANCISCO — MARCH 6, 2006 — Today Ubisoft, one of the world’s largest video game publishers, announced that it is developing Tom Clancy’s Rainbow Six® Vegas for  next-generation and current-generation video game consoles. Scheduled for a fall 2006 release and developed by Ubisoft’s award-winning Montreal studio, Tom Clancy’s Rainbow Six Vegas is the fifth iteration of the multimillion-selling Rainbow Six tactical shooter franchise.

(more…)

Rockstar to make… a table tennis game?

Posted in Games,Gaming,Next,X360 by Shawn Wallace on 4 2006f March 2006

That’s right kids… the makers of such titles as Manhunt, The Warriors and the Grand Theft Auto series, Rockstar Games, has officially announced their next mind-blowing title.

A ping pong game for the Xbox 360.

No… really. Anyway, IGN had the scoop so be sure and check out the goods here.

Will you pick it up? I know I will, and not just because it’s a Rockstar Game (I might only own one or two Rockstar titles) but because it does innovate. 

‘Sup?

Posted in Blog,Next by Shawn Wallace on 3 2006f March 2006

Really, that is the question. What is this Origami thing? The source code of OrigamiProject.com says it’s a “Mobile PC running Windows XP” but, come on… I want to know the mobile gaming implications of this bad boy. I fired off a few questions and this is all I got back.

Is anyone else’s list of anticipated upcoming games just ridiculous? I wish I had enough cash to get all the games I want, but, alas, that’s not going to happen. I guess, on the immediate horizon, GRAW is my number one. I do plan on trading a couple games in to GameStop today and picking up Black. Hearing mixed things about it, but I’m a sucker for all action, no story-type games. What’s on your list of games you just can’t wait to get? Let us know in the comments.

Upcoming reviews? 24: The Game and the Saitek Red Eclipse keyboard. Also, as more games come out (seeing as how we’re getting closer to E3) we’ll be pumping more reviews out then as well. We’ve also got a couple Q&A’s lined up, but I don’t want to divulge those as I’m not sure when they’ll be in.

If I don’t chat at ya’, have a great weekend.

More Microsoft Origami info

Posted in Gaming,Hardware,Next by Shawn Wallace on 2 2006f March 2006

We fired off a few questions to the peeps handling the Microsoft Origami, but instead got some different questions and answers sent back to us. Our questions were gaming-related, but the following questions and answers are pretty general. Here’s what they had to say:

Q: Everyone expected you to make an announcement today. What gives?

A: We have not announced any intention of making an announcement today. The Origamiproject.com site invited visitors to “learn more” on March 2nd, but we never intended to make any announcements today.

Q: When can we expect to hear more?

A: We will have more information to share on March 9. Please stay tuned!

Q: So if we check back, will it be the same teaser-type message, or will you really make an announcement?

A: While we are not sharing details of our news on March 9th, we can tell you that we expect to share significant information about Origami on this date.

Q: Will Origami become a separate sku in the Windows Vista timeframe?

A: Origami machines will run Windows Vista after the OS launches later this year. However, they will not be a separate sku and we do not have any details to share regarding what Windows Vista features will be available on the devices.

Q: Will Origami machines run Windows Vista?

A: Although some Origami machines will run Windows Vista after the OS launches, we don’t have any details to share regarding what Windows Vista features will be available on the devices.

New And1 Streetball shots and info

Posted in Games,Gaming,Next,Xbox by Shawn Wallace on 1 2006f March 2006

Not only do we have 26 new images for you today of the And1 Streetball game in development by Black Ops and Ubisoft, but we’ve got roster details as well. More info and all 26 images after the jump…

(more…)

‘Sup?

Posted in Blog,Next by Shawn Wallace on 25 2006f February 2006

My first official blog post here at our temporary home. Just in case you’re one of the publishers or developers we work with, snooping around trying to find out what’s going on, here’s the scoop:

We’re getting ready to move to new hosting and get our new CMS installed (which will be based on WordPress) so, in the interim, we’ve simply grabbed some temp hosting here at WordPress.com. Over the coming days our old review database will be imported into this one (we’ve got goods dating back to 2002!) so all of our articles should be online within a week. We’ll then start focusing on our new direction (check out the About Us link for more details) but we’ll keep posting up product reviews as we always have, so no worries there.

We’ve got some talented people working behind the scenes (and in front of the scenes as well, if that’s how it’s put), so I’m looking forward to moving onward and upward. As always, should you wish to contact us, feel free to do so by heading over to our contact page.

So, what’s on the immediate horizon for us? A couple Q&A’s and a review of the Saitek Red Eclipse keyboard (which I’m using right now to type this up; I know you were dying to know that). Stick around, things are just about to get interesting.

(I use parentheses alot, don’t I?)

Tetris DS game modes revealed

Posted in Games,NDS,Next by Shawn Wallace on 23 2006f February 2006

The six game modes that will be featured in the Nintendo DS version of Tetris have been revealed and they sound great! Check it out:

# Touch: This unique take on Tetris really shows off the touch-screen capability of Nintendo DS. Players use a stylus to drag and move Tetriminos in a giant stack to make them fall into horizontal lines. In early levels, they can tap Tetriminos to spin them just the way they need them. Players have as much time as they need to carefully plan their moves, so it plays very differently from the other frantic modes.

# Standard: This Mario-themed mode features the same addictive game play that made the original Tetris so wildly popular. Players guide falling Tetriminos and form horizontal lines to clear them away. Mario runs around Super Mario Bros. levels in the background.

# Catch: In this Metroid-themed mode, players guide a flying block through Metroid-infested levels and seek out falling Tetriminos. Players can spin and maneuver their block to catch falling Tetriminos and create a 4×4 square. Once they do that, the block will explode in all directions and earn points.

# Puzzle: Players solve tricky Tetris puzzles at their own pace using just the Tetriminos provided. Players tap the orientation they want to use and then the Tetrimino will automatically fall into place. There are more than 50 puzzles for players to complete in all.

# Push: The goal of this mode is to clear two lines at a time to move the screen down and push opponents into the red zone. Players just can’t let their own blocks build up too high, or it’s game over. Players also can play this mode with another player using DS Download Play.

# Mission: In this Legend of Zelda®-themed mode, players have to complete the missions that appear on the top screen before time runs out. If they don’t complete it before time runs out, a heap of new blocks will appear on their screen. If they let blocks stack up to the top of the screen, the game is over.

New WarPath trailer released

Posted in Games,Next,PC,Xbox by Shawn Wallace on 22 2006f February 2006

What’s WarPath you ask? Check it out, and get some hot trailer action (and some linkage) after the jump!:

Three distinct races have converged in a virtual Eden, in the outermost reaches of the galaxy, each with a unique reason for settling this new world. Conflict is inevitable, victory is not.
(more…)

Half-Life 2 Episode 2 confirmed

Posted in Games,Gaming,Next,PC by Shawn Wallace on 22 2006f February 2006

No sooner does the truth come out about Half-Life 2 Episode 1, Episode 2 is confirmed over at Computer and Video Games. Here’s a snippet, right up your alley:

“Episode One will not end with an all-encompassing conclusion”, he said, comparing it to Half-Life 2’s less-than-cut-and-dry denouement. He also preemptively addressed any fears that the series will stray from its roots, saying Valve has “to be considerate to our audience in terms of giving them what they want.”

Thanks GameSpot for the scoop.

Review: D-Link DGL-4300 108G Wireless Gaming Router (HW)

Posted in Gaming,Hardware,Reviews by Shawn Wallace on 7 2005f July 2005

In working for a large regional ISP, I’ve done many installs of SOHO-type wireless networks. I also have one at home as well and consistently use my laptop from the easy chair to do this and that; my wife’s desktop, because it’s on the other side of the house (and because we have an older home and wired networking just wasn’t practical), is also connected wirelessly. So, when I heard that D-Link had produced a gaming-specific router, and with all the PC gaming and Xbox Live gaming done from home, I had to check this unit out. I can tell you outright I was not disappointed.

(more…)

Review: Saitek R440 Racing Wheel (HW)

Posted in Hardware,Reviews by Shawn Wallace on 10 2003f November 2003

If you’d like to experience some all-out racing, you needn’t visit your local raceway and pay $500 or $1000 for a four-hour ‘Real Life’ race experience. All you need is a racing game and the Saitek R440 Racing Wheel by Saitek. It’s as good as it gets.    “Final lap. You’re buzzing around Talladega speedway, a single stock car in front of you. As you pass the start/finish line for the next to last time you begin to work your magic to make your move. You ease the wheel back and forth, very slight movements, to try and catch that draft off of your opponent. You ease up behind him, hoping to throw some dirty air his way and get him loose so you can slingshot around him. You give his rear bumper a love tap which you feel up through the steering wheel. He has to be intimidated at this point.

(more…)