Ever wondered what some of the peeps at Bungie have as their gaming setups? Check out this page for some pics along with specs. Good stuff!
After much speculation, the official announcement has been made that the PlayStation 3, due for launch sooner rather than later, has been delayed to much later, as in sometime around November of this year… maybe. Check it:
Sony will put off the release of its much awaited PlayStation 3 console until November from its planned spring debut because of delays in finalizing its next-generation optical disc technology, the company said Wednesday.
The PlayStation 3 console can be used as a Blu-ray DVD player, but will also read previously released PlayStation and PlayStation 2 games, Kutaragi said. It will also have a hard disk drive, broadband and wireless Internet connections, and support high-definition televisions.
Seems Sony’s current internal plans call for a release of a refitted PSP around Christmas this year. The device will, indeed, be streamlined (thinner), lighter, boast 4 gigs of memory and a camera.
CHAT IN HELL – GAMERSHELL TO HOST CHAT WITH DEVELOPERS FROM PAINKILLER: HELL WARS
DreamCatcher Games today announced that GamersHell.com will be hosting a chat with People Can Fly, developers of the upcoming Xbox title “Painkiller: Hell Wars” on Tuesday, March 14th at 3:00pm EST / 12:00pm PST.
In “Painkiller: Hell Wars,” gamers play the role of Daniel Garner, who after an unfortunate car accident is trapped between Heaven and Hell. To escape purgatory and find his salvation, he must fight mobs of hellish monsters to stop an imminent Unholy War.
To access the Painkiller chat, you will need an IRC client (http://www.mirc.com/). Download and install the client and click on irc://irc.chatspike.net
/Painkiller. As an alternative, the chat can be connected manually by using irc.chatspike.net as the server and #Painkiller as the channel.
Painkiller: Hell Wars is planned for release on March 2006 and has an ESRB rating of “M” for Mature.
3DRealms has released the ninth weekly update for Prey, this week focusing solely on the Xbox 360 version of the game. Here’s a quick snippet:
We started work in earnest on bringing Prey to the 360 in late June 2005, although we had been looking at the code a little before that to ready ourselves and plan our attack. It was amusing to see on some gaming forums that some posters seemed to think that the announcement about it last month meant that we had just started work on it, this is far from the case.
As our aim was to keep everything as faithful to the PC original as possible, we knew it would be mainly a coding job, with relatively little work needed on the art side. It broke down into a number of tasks – converting the engine itself to get it running on the 360 platform, and the areas where we needed to make changes to better suit the platform – such as the control system, the front end and the integration of Xbox Live.
Itching for some more in-game footage from DE and Groove Games’ upcoming sci-fi shooter WarPath? Click here for the WarPath Factions Trailer over at YouTube. Here’s some words to go along with the pretty pictures:
Choose Your Side Wisely In “WarPath’s” Epic Trinity War!
“WarPath” from Groove Games introduces three factions locked in a fierce battle for dominance of Kaladi, a planet rich in resources. Though very different needs draw the Ohm, Kovos and Humans to this valuable planet, they have one thing in common: the desire to gain control at any cost. Strategy and firepower are the only hope for each faction as they stake their claim in “WarPath’s” menacing sci-fi setting.
Team up to do what you ask? Why, to bring more advertisements to video games! Here’s the official release:
FOR IMMEDIATE RELEASE
THQ AND DOUBLE FUSION FORM MULTI-TITLE IN-GAME ADVERTISING AGREEMENT
Leading Global Video Game Publisher and In-game Advertising Leader To Work Together Across Upcoming Current and Next-Generation Releases
AGOURA HILLS and SAN FRANCISCO, Calif., – March 8, 2006 – THQ Inc. (NASDAQ: THQI) and Double Fusion, a leader in in-game advertising, announced today a multi-title relationship where Double Fusion will represent three upcoming THQ titles to advertisers and agencies. Titles include new, original properties for next-gen and licensed properties scheduled for release this fall.
“In-game advertising opens up new revenue opportunities for the company, and helps us deliver an exceptionally strong communications channel to our brand and marketing partners,” said Kelly Flock, executive vice president of worldwide publishing, THQ Inc. “We feel that Double Fusion has a very compelling offering that will help us reshape the way marketers deliver content and consumers interact with that content during their game experience.”
“THQ is consistently one of the most innovative publishers in the video game industry and this relationship will further establish in-game advertising as an effective vehicle that provides a huge benefit to gamers, publishers, and advertisers alike,” said Elie Wurtman, Chairman, Double Fusion. “By providing marketers access to a wide range of opportunities in THQ’s titles, from billboards to deep storyline integrations, we’re able to offer a significant value proposition to our partners.”
Double Fusion’s technology enables advertisers to serve and measure rich-media campaigns within the immersive game environment itself, while allowing game publishers to increase their per-title revenues through advertising.
I’ve said it once, and I’ll say it again; these types of deals should ultimately benefit the consumer by bringing the retail cost of the game down a few dollars. However, we know that won’t happen. There is one line in there that cracks me up though:
“By providing marketers access to a wide range of opportunities in THQ’s titles, from billboards to deep storyline integrations, we’re able to offer a significant value proposition to our partners.”
Deep storyline intergrations? Great… so that means we can look forward to the final level in action games being a Mountain Dew can hunt instead of “kill bad guy x” or “escape before time runs out”. Ugh.
Tonight we’ve got a fine interview with Mark Starrett of Saitek, talking about present and future products, and what’s next for this PC gaming controller developer. Check it:
Gamingnext – Please tell us a bit about yourself.
Mark Starrett – I’ve been the U.S. Marketing Manager for four years, and came to Saitek nine years ago to launch our line of PC Game controllers. I came to Saitek because I’m a gamer at heart, and so is Saitek. My favorites are combat flight simulations, and head-to-head dogfighting. In what spare time there is left, I enjoy motorcycle sport-touring.
GRAW is due out March 9th, and tonight we have the official launch trailer. This game is coming out for multiple platforms, but it looks like the X360 version is going to be the flagship in this trifecta of tactical gaming goodness. Words, then linkage:
This final piece of official trailer goodness for Ghost Recon Advanced Warfighter lays it all out. Feast your eyes upon stunning in-game footage that will let you know exactly what to expect when you play Ghost Recon Advanced Warfighter. Amazing graphics, intense action, and amazing multiplayer gameplay…Ghost Recon Advanced Warfighter is ready to help usher in the next generation of gaming…in a big way. See what the critics are already saying about Ghost Recon Advanced…”Look upon this game and cry tears of joy!” Indeed.
This article over at 1Up reveals the next title in the Rainbow Six series as Rainbow Six: Vegas. I’d give you a snippet from the article but it doesn’t reveal much more than this. Looks like this is due in stores in September. The article also features a single screenshot and a scan of the print mag that will reveal more info on Vegas later this year.
That’s right kids… the makers of such titles as Manhunt, The Warriors and the Grand Theft Auto series, Rockstar Games, has officially announced their next mind-blowing title.
A ping pong game for the Xbox 360.
No… really. Anyway, IGN had the scoop so be sure and check out the goods here.
Will you pick it up? I know I will, and not just because it’s a Rockstar Game (I might only own one or two Rockstar titles) but because it does innovate.
Here’s a fun one for you to check out this Saturday. A couple guys race each other in Super Mario Brothers at what looks to be some sort of LAN event. Anyway, here’s some notes from the video:
Jeff Ninneman and Jason Harmer race to finish Super Mario Brothers on NES, circa 2002. No emulators were used.
Watch Ninneman’s screen (left) for an amazing jump at the beginning of Lvl 8-2. Harmer opts out of attempting it.
Harmer’s all-time SMB record: 5:09
Ninneman’s all-time SMB record: 5:11
You can tell they fool around a little bit in this one for the talent show, so it’s just around 6 minutes.
Left Screen/Mario: Jeff Ninneman
Right Screen/Luigi: Jason Harmer
We don’t normally just make general posts about games, but this is an exception. I was such a huge fan of Top Spin on the Xbox (especially playing over Live) that I had to get this out there. Slated for an April 3 release, Top Spin 2 will be coming to the Nintendo DS. You don’t even have to like tennis (or sports games, for that matter) to be interested in this title as the production values on Top Spin were top notch, so I have high hopes for this game.
When this game came out, I could count on at least three friends being ready and willing to play this game over Live at any time, and not because they were hardcore gamers. It was simply that this game was so easy to step into. The learning curve was shallow, but mastery takes time.
Get all the ordering details over at GameStop.
We fired off a few questions to the peeps handling the Microsoft Origami, but instead got some different questions and answers sent back to us. Our questions were gaming-related, but the following questions and answers are pretty general. Here’s what they had to say:
Q: Everyone expected you to make an announcement today. What gives?
A: We have not announced any intention of making an announcement today. The Origamiproject.com site invited visitors to “learn more” on March 2nd, but we never intended to make any announcements today.
Q: When can we expect to hear more?
A: We will have more information to share on March 9. Please stay tuned!
Q: So if we check back, will it be the same teaser-type message, or will you really make an announcement?
A: While we are not sharing details of our news on March 9th, we can tell you that we expect to share significant information about Origami on this date.
Q: Will Origami become a separate sku in the Windows Vista timeframe?
A: Origami machines will run Windows Vista after the OS launches later this year. However, they will not be a separate sku and we do not have any details to share regarding what Windows Vista features will be available on the devices.
Q: Will Origami machines run Windows Vista?
A: Although some Origami machines will run Windows Vista after the OS launches, we don’t have any details to share regarding what Windows Vista features will be available on the devices.
2K Games and Bethesda Softworks have announced that Elder Scrolls IV: Oblivion, the highly anticipated RPG for the PC and Xbox 360, has officially been completed and has been sent off for manufacturing. We should see the game in stores March 20th. The official press release is available after the jump:
The crew that was part of the development of such gaming classics as Diablo II, StarCraft and WarCraft, have signed a publishing deal with Seoul, Korea-based WEBZEN. Red 5 Studios is set to get their MMORPG published across the globe with this detail. Here’s the official release with all the details:
WEBZEN SIGNS EXCLUSIVE WORLDWIDE PUBLISHING DEAL WITH FORMER WORLD OF WARCRAFT® DEVELOPERS RED 5 STUDIOS
SEOUL – Feb. 28, 2006 – Global online entertainment company WEBZEN, Inc. (NASDAQ: WZEN) today announced that it has signed an exclusive worldwide agreement with U.S.-based Red 5 Studios, Inc. to publish a new MMOG property. The contract was executed today at WEBZEN’s headquarters in Seoul.
Creating tremendous industry buzz and anticipation since the company’s inception in September 2005, Red 5 Studios was formed by key members behind Blizzard Entertainment®’s World of WarCraft®, including the game’s Team Lead Mark Kern and Art Director William Petras and Online Director for Asia, Taewon Yoon.
“WEBZEN and Red 5 Studios share the same vision and passion to create next generation online games that can successfully suit the tastes and demands of gamers worldwide,” said Nam Ju Kim, CEO, WEBZEN, Inc. “We are confident that projects such as these will help WEBZEN reach its goal of becoming a top global online games publisher.”
The core members at Red 5 studios have proven their development prowess in launching successful online game properties such as Diablo II, Starcraft series and Warcraft III on a global scale. As such, WEBZEN is being heralded for obtaining the company’s promising new game property, which is primed to deliver worldwide market appeal. For WEBZEN, the publishing deal is an important component to its mid-and long-term objective of building a world-class games portfolio.
“WEBZEN offers the optimal environment for developing games, with its world-class technology and overall expertise in online game entertainment,” said Mark Kern, President and CEO, Red 5 Studios. “WEBZEN is becoming a huge force in the global online games marketplace. Their commitment and determination partnered with our unique game concept is a winning combination for a blockbuster title.”
The new game from Red 5 Studios is in its initial stages of development, and more details on the title will be released at a later date.
This publishing contract marks WEBZEN’s second global publishing deal, after acquiring in 2005 the worldwide license for All Points Bulletin (APB), David Jones’ online game, for both PC and XBOX360 platforms.
According to this blog post, the Xbox 360 auto-senses whether you’re using a crossover or straight-through ethernet cable and adjusts accordingly. No more wondering if that 150 foot cable for your upcoming LAN party needs to be ended one way or another. Sweet!
Straight from Infinity Ward:
Call of Duty Community:
As you recall, back in December, we announced plans to incorporate Punkbuster, as well as offer some MP maps to the PC version for Call of Duty 2. We’re happy to report that this PC update is currently in testing and all is going well. In fact, we are testing these now and will be releasing them soon, so stay tuned. With regards to the update, here are a few things to look forward to:
* Punkbuster functionality
* Two new multiplayer maps.
* HTTP redirect in multiplayer, which adds an option for modders to send players to an external website to download their maps and mods.
* Repair of multiplayer exploits and minor bug fixes
We’re also putting finishing touches on the map editing tools for the game and will have those out very soon as well.
On the Xbox 360 side, we’re also happy to tell you that we’re very close to releasing our second Title Update, improving the Xbox Live multiplayer functionality. Here’s what’s coming in that update:
1. Player Lag has been addressed
2. Private Game Lobbies / Reserved Slots
3. Enable Live Host to set custom game options
4. Map Preferences setting
5. Post Game Lobbies (players at end of match will return to lobby)
6. Enemy Player Name Notification
7. Kick Player (host ability)
8. Lobby Game Type, Map and Host Notification
Again, thank you for your support…and stay tuned for future updates!
– Infinity Ward
Some new information regarding the weapons in the upcoming FPS TimeShift has been revealed, so read on to check out some screens and details.
This small caliber one-handed pistol has excellent accuracy at all distances in primary fire mode. The primary mode shoots individual bullets with a zero blast radius and medium shot power. The ammo cartridges are small, so frequent reloading is required. Due to the small size of the cartridges, you can carry a large amount of spare ammunition. Alt-fire mode is rapid but less accurate and uses ammunition much more quickly than the primary mode.
You’re probably laughing at me right now. “Hip-Hop Gaming League?” Yes. Not only that, Da Commissioner is none other than Snoop Dee Oh Double Gee. You can visit the official HHGL homepage here. Here’s the scoop on what they’re all about:
LOS ANGELES (Feb. 15, 2006) Promising to “change the face of sports and video gaming forever,” entertainer Snoop Dogg today announced the formation of the Hip-Hop Gaming League, a new sports organization melding two of his favorite interests.
That’s right! All you have to do is head over to our partner site, Fraggerock.com, and post your Gamertag in the comments to this news post. That same post has all the details in regards to rules, who’ll win, my hair color, etc. The winner will get a copy of Full Auto for free! Note that this is an Xbox 360 game, so if you don’t have a 360 and don’t plan on getting one, this contest isn’t for you. Sorry. HOWEVER… keep checking back with Gamingnext.com as we’ll be having a little diddy of a contest ourselves to celebrate our relaunch. You won’t wanna miss it!
What are you doing still reading? Get clicking!
“Episode One will not end with an all-encompassing conclusion”, he said, comparing it to Half-Life 2’s less-than-cut-and-dry denouement. He also preemptively addressed any fears that the series will stray from its roots, saying Valve has “to be considerate to our audience in terms of giving them what they want.”
Thanks GameSpot for the scoop.
Last year Burnout 3: Takedown blasted onto the racing game scene on consoles, bringing with it might and mayhem. From the rocketship-paced racing to the incredible crashes, Takedown firmly planted itself near the crown of arcade racers. Then, just a couple months back, Takedown’s angry red-headed stepchild, Burnout Revenge, began making waves. Talk of tracks made for battle, bigger crashes, faster cars, more blood… it’s everything a fan of Takedown could imagine. But, Takedown left behind some mighty big shoes to fill. Can Revenge live up to the hype?
In working for a large regional ISP, I’ve done many installs of SOHO-type wireless networks. I also have one at home as well and consistently use my laptop from the easy chair to do this and that; my wife’s desktop, because it’s on the other side of the house (and because we have an older home and wired networking just wasn’t practical), is also connected wirelessly. So, when I heard that D-Link had produced a gaming-specific router, and with all the PC gaming and Xbox Live gaming done from home, I had to check this unit out. I can tell you outright I was not disappointed.
Maybe you didn’t know this but Project: Snowblind started out as an expansion pack (and/or sequel) to Deus Ex and was going to be called Clan Wars. For whatever reason, this plan was veered away from and the game took on a life of its own. The game became Project: Snowblind and a Deus Ex-styled game made it to store shelves. Can Snowblind deliver a unique experience without being called Deux Ex 2?
I can’t say for a fact what it is that draws gamers to simple hack and slash titles, but they seem to get alot of play. The most specific I can get as far as current titles are the ones from Snowblind Studios, such as the Champions series as well as the Baldur’s Gate series for consoles. Well, imagine if you could take the near mindless button mashing goodness of Diablo 2 with you wherever you went. You (almost) can. Untold Legends takes the level up/gather items RPG mindset, partners it with some fine graphics and slaps it on the PSP. The result? Read on.
What with the massive popularity of squad-based shooters it was high time the Star Wars universe got its butt in gear. Enter Republic Commando. You take command of four highly trained clone commandos called Delta Squad. Your mission? The behind-the-scenes dirty work. Your crew has started and ended wars but the glory has always went to the Generals and Admirals. Can you lead Delta Squad and put the smack down on the bad guys?
Painkiller is a shooter in the most unadulterated sense. The game is truly about shooting enemies. There’s no fluff, no night vision, no stealth moves, no squad tactics and definitely no funny happy-go-lucky sidekicks to help you out. “Painkiller is a shooter in the most unadulterated sense. The game is truly about shooting enemies. There’s no fluff, no night vision, no ‘find this key to unlock this door to go to this room’, no stealth moves, no squad tactics and definitely no funny happy-go-lucky sidekicks to help you out. It’s all about pumping rounds into individuals who are hell-bent (sorry, pun unintended) on perforating you like oh so flimsy notebook paper (sorry, bad analogy).
Ever since Quake the online gaming masses have banged their fists in request of an online game that can incorporate on-foot combat with vehicles. EA and Dice have risen to this challenge with their World War II offering, Battlefield 1942. Instituting grand battles, offline and online, with the inclusion of land, sea and air vehicles, BF1942 (as it’s affectionately abbreviated) seeks to do all of these things. Well, we can say it’s practically succeeded.